In my earlier post on Electricomics, in which I reported on the Thought Bubble panel that I'd attended, I mentioned the zine I'd picked up from the Electriccrew at their table there. The booklet's available on Alan Moore's online store, but it's likely that they're nearly out of stock. I've been asked if I could share the zine digitally, so I scanned it for your reading pleasure: an introduction to the Electricomics agenda, some wicked great art from Colleen Doran, an interview by Alison Gazzard, and a short comic about comics by Daniel Merlin Goodbrey. Enjoy!
(This publication can also be accessed here?e=12419341/10540340)
Friday, 12 December 2014
Electricomics - The Zine
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Sunday, 7 December 2014
When Art Critiques Go Wrong
I was perusing the long-defunct "Notes" section of my Facebook account today when I unearthed this gem from a few years ago; to be precise, from the 6th of October, 2011. I recall sitting down for an art history class called "The Critical Viewer" and being informed by a classmate that Steve Jobs had died of cancer. So naturally the lecture hall was abuzz by the time the prof walked in, calmed us down, and got the class rolling. He started by throwing this photo up on the screen...
Our task was to form small groups and come up with supposed commonly accepted and alternate views on the meaning behind this image. The later didn't have to be feasible; we could interpret the picture however we chose. I must have been in some kinda mood that morning because I may have let this one get a little out of hand. As recorded in my Facebook note from that day (with some belated proofreading):
You're welcome.
Our task was to form small groups and come up with supposed commonly accepted and alternate views on the meaning behind this image. The later didn't have to be feasible; we could interpret the picture however we chose. I must have been in some kinda mood that morning because I may have let this one get a little out of hand. As recorded in my Facebook note from that day (with some belated proofreading):
"We begin with McDonald's. McDonald's is probably the most blatant, the ultimate, symbol of American consumerism and capitalist corporate business society. Now, a very large portion of corporate profits goes towards military funding; America has the world's single most potent military force, an accomplishment they have fought much opposition to achieve. Now, the McDonald's symbol on the crab-like creature is upside down in this image, and so becomes the middle initial of President Bush. George W. was born on July 6th, under the astrological sign of the crab, Cancer. Bush's invasion of the Middle East coupled with America's social values of excess have greatly impacted the Muslim world, and many conservative Islamic people refer to America as "The Great Satan", a term embodied in the horned top of the crab. Let's move on to the ketchup creature thing. There is a saying that only two things will survive a nuclear holocaust: cockroaches, and the Chinese. This cockroach form is clearly representative of China, especially in the politically-charged military context I will get to momentarily. The cockroach is red, with a distinct little yellow crescent on it, a symbol of the communist power with the ability to survive nuclear war. The other half of this military reference is the crab's shadow, which mimics the form of Sputnik and is a symbol of Soviet Russia and the Cold War arms race. Both Soviet Russia (shown to be merely a "shadow of the past") and Communist China have opposed and threatened America in its rise to power, but now they are portrayed as weak; one is a fleeting, insubstantial shadow while the other cowers beneath the powerful predatory stance of corporate America.Don't worry; I'm well aware of how inaccurate parts of that spiel are, and the blustering bravado of the young art student that saturates my words (or in Art Spiegelman's words, "the Artist as a Young %@&*!", which I was). But it's a fun bit of nostalgia to look back on and a ridiculous glimpse into my brain, and now it's your ridiculous glimpse into my brain.
Now, in case you aren't convinced of the validity of this argument, allow me to prove to you three more ways in which the crab made of french fries represents America. Firstly, it stands for corporate America, and this is where it gets creepy. Some of you may be aware that Steve Jobs, the CEO and founder of Apple Inc., died yesterday. He was head of a corporation that landed at number 35 on 2011's Fortune 500, a significant player in the American economy. Now, that crab is made of fries, and fries are made from potatoes. They are, decidedly, "French" fries, and the French term for potato is "Pomme de Terre"..."Apple of the Earth". Apple. Now like I said, Steve Jobs died today. Of cancer. Which, as I have already told you, is the sign of the crab.
Now secondly, it stands for imperialist America. The Roman eagle, the symbol of the Legions and of the power of the Roman Empire, was adopted by America upon its constitution. The eagle was tradionally made of bronze if it were to be carried on campaign, gold for ceremonial purposes. Both of these metals are yellow or distinctly yellowish, dependent on their quality. So what in this image stands out as yellow? Well, the fries, and the three points of the "W". If you count up those points there are eight legs, two 'arms', and the three prongs of the letter, you get thirteen. There were thirteen colonies brought into Constitution in 1787, the first States of America.
And lastly, it represents America's international efforts to remain a step ahead of all their competition. I have been calling the larger figure in this image a "crab" up until this point, but I seemed to be one of few who saw it that way in class. Most people referred to as a "spider", and it definitely can come across that way. It has eight legs, and is certainly predatory. So let us work with the spider for a bit. Spiders in many cultural muthologies are the tricksters. They are the only living creature that sets a constructed trap and lies in wait for its prey to snare itself. Out of this devious characteristic have risen legends like Anansi as well as ficticious constructions like Tolkien's Ungoliant and Shelob. The creature in the image bears all these connotations. The crab also carries a distinctly engineered skeletal feel to it's composition, and this is no acident. The Central Intelligence Agency is rumoured to have been founded by members of a secret society at Yale University called Skull and Bones, the members of which are referred to as Bonesmen. The CIA is responsible for feeding intelligence to the American military, as well as conducting operations within allied and opposing countries to plant and manipulate information. In short, the Agency sets traps, spins webs, and then waits for someone to fall in. As well, George W. Bush is a known alumni of the Bonesmen. Coincidence? Perhaps..."
You're welcome.
Labels:
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Wednesday, 19 November 2014
Electricomics - Revelations From Thought Bubble
"Not so much pushing the envelope of comicbook storytelling as folding it up to make a nice hat."
If you've been following the Electricomics project at all, you've probably realized by now what a strange beast it is: hard research, solid comics theory, coding and programming, all addressing the public in the sultry and whimsical tones of every comics reader's favourite British warlock and mall santa, Alan Moore. I didn't know much of anything, really, about Electricomics until last weekend's Thought Bubble comic art festival in Leeds, where I was able to attend a panel hosted by five members of the Electricrew (not my word): Mitch Jenkins, Daniel Merlin Goodbrey, Leah Moore, John Reppion, and Pete Hogan. The infamous Mr. Moore himself wasn't there, as will surprise exactly none of his fans; a good portion of that infamy is the man's reputation as a recluse. What he did send along as a token of his involvement was 500 pre-signed "zines", stapled 14-page A5 booklets containing some gorgeous art by Colleen Doran, an exclusive interview with Moore, and a new comic about digital comics written and illustrated by Daniel Merlin Goodbrey.
![]() |
| Not a bad companion for my morning cuppa |
"almost all of the information is coming from a press release, which tells us Electricomics is “an app that is both a comic book and an easy-to-use open source toolkit,” before focusing on the app, then abruptly telling us “Electricomics will be a 32-page showcase with four very different original titles.” By the end of the press release, you can probably piece together that we’re talking about a self-published anthology that will be released on the app, also called Electricomics. Even then, we’re told that Leah Moore, Alan’s daughter, “will edit the project.” Presumably, this means the comic called Electricomics, not the app — which the previous paragraph was talking about."(Sequart)
So, yeah. That's what we had to work with.
The biggest bit of new information to come out of the panel at Thought Bubble, or at least what stuck with me the most, is that this is not a commercial venture. It's an academic one. All the money for Electricomics is coming from the Digital Research and Development Fund for the Arts (something I would have known if I'd read their website), and as the project's press release explains, "As a publicly
funded research and development project, Electricomics will be free
to explore the possibilities of the comic medium, without the
constraints of the industry". Because I'm a nerd for this kind of thing, I was stoked about the scholarly possibilities for this platform when I still thought we were being told this is gonna be Alan Moore's Comixology knock-off. So I almost wept with joy when I realized that a) Daniel Merlin Goodbrey, an incredibly sharp theorist (and cartoonist) specializing in the mechanics of digital comics is part of their development team, and b) that because the project is grant-funded they will be producing detailed documentation of the entire process, success, problems, solutions, the whole shebang. It's going to make great reading someday.
Those of you picturing Alan Moore hunched over a computer workstation writing code with his beard nearly hiding the keyboard, stop it. Don't be ridiculous; that's what he has code demons for (No, seriously, a shed full of 'em. It's in the zine.). Mr. Moore may not be a wizard of the tech variety, but it seems his self-proclaimed alienation from modern forms of media has allowed to conceive this project relatively unpolluted by the endeavours that precede it. He doesn't know Comixology, Madefire, or Manga Studio. He knows comics. That's something that was made crystal clear through the course of this panel, the idea that, if you could distill from the form the Essence of Comics, then that would be the driving technology behind this project. That's what a couple top theorists, legendary writers (did I mention Garth Ennis?), and hotshot programmers are doing with a bundle of government money: not an exercise in visual FX, motion graphic, music, flashinglight and pretty colours, but attempting to take the narrative structural and spatial freedom of a digital workspace and make it understandable and accessible to you through...an app.
Which is going to come to you in two parts, apparently: Electricomics and Electricosmos. The former is a creative suite, a toolset with which you can make, well, comics. We're not entirely sure yet what all the tools are going to look like, what kind of canvas you'll have to work with, but the idea is (as I understand it) if you can conceive of the idea, and it can be done as a comic, then you can make that comic here. Which leaves rather a lot of possibilities. Some people are getting hung up on the "page" issue; namely, if this isn't just a scan-your-physical-comic-and-make-it-digital-here deal, but a born digital creation platform with infinite canvas, then why is Moore announcing a 32-page comic released along with the app? The only answer I've got is...it's not that simple. There's an excellent essay posted on the Electricomics site which I highly recommend reading, co-written by Daniel Merlin Goodbrey and Alison Gazzard, concerned with the concept of digital "pages":
A useful definition of the page comes from Charles Hatfield (2009), who observes that:
‘The “page” (or planche, as French scholars have it, a term detonating the total design unit rather than the physical page on which it is printed) functions both as sequence and as object, to be seen and read in both linear and nonlinear, holistic fashion.’
[...]In the early stages of the Electricomics project, we’re in the process of transitioning from traditional page to digital planche. In this transition we’ve observed a tension between the comics creators, who take a holistic view of the page, and the technology partners, who are keen to deconstruct the page into separate assets and mechanics that will need to be implemented in the toolset.When it comes to comics theory, listen to the French. And Charles Hatfield; he's a sharp dude. The gist of what's being said here is, let go of whatever you thought a page was, at least in a physical sense. There are going to people coming to this from webcomics backgrounds and from ink-and-paper background (like yours truly), and from what the team's saying the tools should feel natural to all of us. Knowing Daniel and the research I've seen from him in the last month, they're covering their bases over there, and we've got nothing to worry about.
![]() |
| Join the Electricrew; pick up some badges over at Orphans of the Storm |
We may end up creating something that isn't technically a comic at all but that's not a bad thing.
![]() |
| Dare I say...Nemo? |
Visit the project at www.electricomics.net
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Saturday, 25 October 2014
Comics Studies - Stuck Happily in Transition
It's too damn easy to get caught up in routines of thought.
We as scholars have a job, don't we? We're meant to break new ground, come up with new ways of approaching problems, and come up with new problems where nobody had considered them before. If this is so, the biggest threat to our success is falling into routine and ceasing to revolutionize our thinking. "Ossifying" as I just heard it phrased at London's "Transitions" comics research symposium.
Comics refuse to settle. In every iteration of the form through history they've sought to outdo themselves, climbing over each other in a race to reach untouched conceptual and technical soil. This shouldn't be surprising; it's a statement that holds true for most if not all forms of art that developed through the 20th century, be they visual or written forms. Initially driven by the pure capitalist motivation to sell, innovation in comics took a turn for the radical when the Comics Code threatened the industry with stagnation and hasn't slowed down since. So why, then, am I hearing concern voiced in the halls of Birkbeck University of London, that the bones of our field are stiffening?
These disciplines have tools to offer Comics Studies, to be sure. Literary theory is, by nature, multidisciplinary. It deals with and is applied to the literary, but it often begins elsewhere: gender theory, sociology, philosophy, aesthetics, and so on. Comics can be literary, D'Orazio states, but they are not literature. Neither are they art, though they are undoubtedly an art form. Art History, a field that has developed to study the creation and impact of images in a canonized tradition, is not entirely equipped to deal with the network of image, text, book, labour, reproduction process, distribution, consumption, and criticism that makes up the scope of Comics Studies (I'm sure I missed some areas; please add them in the comments). I think what D'Orazio is saying is that we can apply literary theory and aesthetic theory to comics, but we must be careful not to stop there and get comfortable. I agree. But if she's worried that we've already stopped and settled into a holding pattern of platitudes on the form I'm afraid she's sorely mistaken.
We have the advantage not only of being a young and recently institutionalized field but also of being a field with a constantly and dynamically growing body of subject matter before us. We also have the advantage of being a field rife with creators, with figures like McCloud and Horrocks both working creatively as industry cartoonists and critically as key theorists in the field. Comics-specific theory is emerging to tackle the ways the changing industry is changing the form. We're standing with our feet planted firmly on either side of a historical transition as the Age of Mechanical Reproduction gives way to the Age of Digital Reproduction. The possibilities are endless, and if #Transitions5 has proven anything it's that if you fill a room with comics scholars they will all come to comics from a different direction. We're not exactly Shakespeare scholars here. There's no way we'll ever run out of material to study, unless your conception of the field begins and ends with McCay or Caniff, in which case I say to you WAKE UP! We live in an unfolding tapestry of webcomics, motion comics, hypercomics, comics that occupy whole galleries, hand-printed comics, comics dissertations, 3D comics, poetry comics, journalism comics, info comics, comics with stoner-hipster bears quoting Bukowski...
...if we're getting bored, we're doing it wrong.
We as scholars have a job, don't we? We're meant to break new ground, come up with new ways of approaching problems, and come up with new problems where nobody had considered them before. If this is so, the biggest threat to our success is falling into routine and ceasing to revolutionize our thinking. "Ossifying" as I just heard it phrased at London's "Transitions" comics research symposium.
Comics refuse to settle. In every iteration of the form through history they've sought to outdo themselves, climbing over each other in a race to reach untouched conceptual and technical soil. This shouldn't be surprising; it's a statement that holds true for most if not all forms of art that developed through the 20th century, be they visual or written forms. Initially driven by the pure capitalist motivation to sell, innovation in comics took a turn for the radical when the Comics Code threatened the industry with stagnation and hasn't slowed down since. So why, then, am I hearing concern voiced in the halls of Birkbeck University of London, that the bones of our field are stiffening?
Great straight-up polemic from Ann D'Orazio on what comics scholars do and don't study. 1/2 #transitions5
— Jason Dittmer (@RealJDittmer) October 25, 2014
I can't say I necessarily agree with D'Orazio. After all, in the past 7 hours I've also been recipient to a wealth of theory and analysis that has jumpstarted my interest in new directions of study and renewed my faith in the field that I'm attempting to enter. Her polemic felt oddly incongruous, claiming disciplinary stagnation in the midst of a symposium entitled "new directions in comics studies". I do understand D'Orazio's concern. Studies of comics from a purely literary direction fall appallingly short in dealing with a text that is more than purely textual. Studies that corral comics within the traditions of Art History and expect it to play by the rules will almost inevitably end up struggling with matters of multiplex authorship and unconventional paths of influence, unless they stay strictly upon the beaten path of the accepted canon of Spiegelman and Satrapi, maybe dipping cautious toes into something like Herriman's Krazy Kat.These disciplines have tools to offer Comics Studies, to be sure. Literary theory is, by nature, multidisciplinary. It deals with and is applied to the literary, but it often begins elsewhere: gender theory, sociology, philosophy, aesthetics, and so on. Comics can be literary, D'Orazio states, but they are not literature. Neither are they art, though they are undoubtedly an art form. Art History, a field that has developed to study the creation and impact of images in a canonized tradition, is not entirely equipped to deal with the network of image, text, book, labour, reproduction process, distribution, consumption, and criticism that makes up the scope of Comics Studies (I'm sure I missed some areas; please add them in the comments). I think what D'Orazio is saying is that we can apply literary theory and aesthetic theory to comics, but we must be careful not to stop there and get comfortable. I agree. But if she's worried that we've already stopped and settled into a holding pattern of platitudes on the form I'm afraid she's sorely mistaken.
We have the advantage not only of being a young and recently institutionalized field but also of being a field with a constantly and dynamically growing body of subject matter before us. We also have the advantage of being a field rife with creators, with figures like McCloud and Horrocks both working creatively as industry cartoonists and critically as key theorists in the field. Comics-specific theory is emerging to tackle the ways the changing industry is changing the form. We're standing with our feet planted firmly on either side of a historical transition as the Age of Mechanical Reproduction gives way to the Age of Digital Reproduction. The possibilities are endless, and if #Transitions5 has proven anything it's that if you fill a room with comics scholars they will all come to comics from a different direction. We're not exactly Shakespeare scholars here. There's no way we'll ever run out of material to study, unless your conception of the field begins and ends with McCay or Caniff, in which case I say to you WAKE UP! We live in an unfolding tapestry of webcomics, motion comics, hypercomics, comics that occupy whole galleries, hand-printed comics, comics dissertations, 3D comics, poetry comics, journalism comics, info comics, comics with stoner-hipster bears quoting Bukowski...
...if we're getting bored, we're doing it wrong.
Labels:
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Sunday, 19 October 2014
Gnosticism in "Captain America: The Winter Soldier", and Other Stuff (like zombies!)
It's always a bit of an adventure tackling a topic you really know next to nothing about. When Canadian lit critic Jeet Heer fired up his Twitter essay machine yesterday and starting writing about Captain America: The Winter Soldier as a Gnostic fable, I knew I should respond. I also knew that I knew squat about Gnosticism, so basically there was a lot of of knowing about knowing about knowing going on and I figured I should write something on it. The brief essay I produced is published on Sacred & Sequential's website, along with all of Jeet's original thoughts on the matter. He makes some excellent points about the way the film fundamentally altered Hydra's role in the Captain America narrative, potentially even changing the nature of the narrative itself. I'm not entirely in agreement with Jeet there, but they're ideas worth discussing. Read it, give it a like, come back here and we'll talk.
In the realm of "other stuff", I've finally justified the name of this blog. If you pop on over to www.ajkomics.ca, there is empirical proof that I am now in England and painting watercolour horizons. Or at least, a watercolour horizon.
And if you catch this in the next hour-and-a-half, head over to Kickstarter and give AH Comics a last-ditch boost in their crowdfunding for the wicked cool zombie-head t-shirt that Adam Gorham designed for them. It's a rad shirt. You should buy one.
In the realm of "other stuff", I've finally justified the name of this blog. If you pop on over to www.ajkomics.ca, there is empirical proof that I am now in England and painting watercolour horizons. Or at least, a watercolour horizon.
And if you catch this in the next hour-and-a-half, head over to Kickstarter and give AH Comics a last-ditch boost in their crowdfunding for the wicked cool zombie-head t-shirt that Adam Gorham designed for them. It's a rad shirt. You should buy one.
Labels:
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