Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Wednesday, 19 November 2014

Electricomics - Revelations From Thought Bubble

"Not so much pushing the envelope of comicbook storytelling as folding it up to make a nice hat."

If you've been following the Electricomics project at all, you've probably realized by now what a strange beast it is: hard research, solid comics theory, coding and programming, all addressing the public in the sultry and whimsical tones of every comics reader's favourite British warlock and mall santa, Alan Moore. I didn't know much of anything, really, about Electricomics until last weekend's Thought Bubble comic art festival in Leeds, where I was able to attend a panel hosted by five members of the Electricrew (not my word): Mitch Jenkins, Daniel Merlin Goodbrey, Leah Moore, John Reppion, and Pete Hogan. The infamous Mr. Moore himself wasn't there, as will surprise exactly none of his fans; a good portion of that infamy is the man's reputation as a recluse. What he did send along as a token of his involvement was 500 pre-signed "zines", stapled 14-page A5 booklets containing some gorgeous art by Colleen Doran, an exclusive interview with Moore, and a new comic about digital comics written and illustrated by Daniel Merlin Goodbrey.
Not a bad companion for my morning cuppa
The panel set out to answer some unresolved questions for those in attendance about what exactly it was that Electricomics is attempting to do. I suspect I was one of the least informed people in the hall, having only read (so far as I can recall) this article which seemed to revel in the ambiguity of the information available in the days immediately following the project's press release...
"almost all of the information is coming from a press release, which tells us Electricomics is “an app that is both a comic book and an easy-to-use open source toolkit,” before focusing on the app, then abruptly telling us “Electricomics will be a 32-page showcase with four very different original titles.” By the end of the press release, you can probably piece together that we’re talking about a self-published anthology that will be released on the app, also called Electricomics. Even then, we’re told that Leah Moore, Alan’s daughter, “will edit the project.” Presumably, this means the comic called Electricomics, not the app — which the previous paragraph was talking about."(Sequart)
So, yeah. That's what we had to work with.

The biggest bit of new information to come out of the panel at Thought Bubble, or at least what stuck with me the most, is that this is not a commercial venture. It's an academic one. All the money for Electricomics is coming from the Digital Research and Development Fund for the Arts (something I would have known if I'd read their website), and as the project's press release explains, "As a publicly funded research and development project, Electricomics will be free to explore the possibilities of the comic medium, without the constraints of the industry". Because I'm a nerd for this kind of thing, I was stoked about the scholarly possibilities for this platform when I still thought we were being told this is gonna be Alan Moore's Comixology knock-off. So I almost wept with joy when I realized that a) Daniel Merlin Goodbrey, an incredibly sharp theorist (and cartoonist) specializing in the mechanics of digital comics is part of their development team, and b) that because the project is grant-funded they will be producing detailed documentation of the entire process, success, problems, solutions, the whole shebang. It's going to make great reading someday.

Those of you picturing Alan Moore hunched over a computer workstation writing code with his beard nearly hiding the keyboard, stop it. Don't be ridiculous; that's what he has code demons for (No, seriously, a shed full of 'em. It's in the zine.). Mr. Moore may not be a wizard of the tech variety, but it seems his self-proclaimed alienation from modern forms of media has allowed to conceive this project relatively unpolluted by the endeavours that precede it. He doesn't know Comixology, Madefire, or Manga Studio. He knows comics. That's something that was made crystal clear through the course of this panel, the idea that, if you could distill from the form the Essence of Comics, then that would be the driving technology behind this project. That's what a couple top theorists, legendary writers (did I mention Garth Ennis?), and hotshot programmers are doing with a bundle of government money: not an exercise in visual FX, motion graphic, music, flashinglight and pretty colours, but attempting to take the narrative structural and spatial freedom of a digital workspace and make it understandable and accessible to you through...an app.

Which is going to come to you in two parts, apparently: Electricomics and Electricosmos. The former is a creative suite, a toolset with which you can make, well, comics. We're not entirely sure yet what all the tools are going to look like, what kind of canvas you'll have to work with, but the idea is (as I understand it) if you can conceive of the idea, and it can be done as a comic, then you can make that comic here. Which leaves rather a lot of possibilities. Some people are getting hung up on the "page" issue; namely, if this isn't just a scan-your-physical-comic-and-make-it-digital-here deal, but a born digital creation platform with infinite canvas, then why is Moore announcing a 32-page comic released along with the app? The only answer I've got is...it's not that simple. There's an excellent essay posted on the Electricomics site which I highly recommend reading, co-written by Daniel Merlin Goodbrey and Alison Gazzard, concerned with the concept of digital "pages":
A useful definition of the page comes from Charles Hatfield (2009), who observes that:
‘The “page” (or planche, as French scholars have it, a term detonating the total design unit rather than the physical page on which it is printed) functions both as sequence and as object, to be seen and read in both linear and nonlinear, holistic fashion.’ 
[...]In the early stages of the Electricomics project, we’re in the process of transitioning from traditional page to digital planche. In this transition we’ve observed a tension between the comics creators, who take a holistic view of the page, and the technology partners, who are keen to deconstruct the page into separate assets and mechanics that will need to be implemented in the toolset.
When it comes to comics theory, listen to the French.  And Charles Hatfield; he's a sharp dude. The gist of what's being said here is, let go of whatever you thought a page was, at least in a physical sense. There are going to people coming to this from webcomics backgrounds and from ink-and-paper background (like yours truly), and from what the team's saying the tools should feel natural to all of us. Knowing Daniel and the research I've seen from him in the last month, they're covering their bases over there, and we've got nothing to worry about.
Join the Electricrew; pick up some badges over at Orphans of the Storm
Now the second part of all this is Electricosmos, which is a little bit less defined even than Electricomics. It's the publication and social network platform into which the toolset feeds. You make comics in the app, and you share them out...here. In this space, which doesn't have any rules as yet, or an interface, or an idea of exactly how right to your intellectual property are going work. They're working on it, though; if there's one dude you can bet your soul on being picky about IP laws and comics, it's Moore. There's a lot of work being done, they said, around contracts, given the online collaborative nature of the space they're building. Someone asked a question about content vetting, and got a reply that said "we're working on it, we'll get back to you in seven years." Not in those exact words, but that's the sentiment: the team is treading on such unfamiliar terrain at this point that they simply can't answer questions regarding how their network of multiple millions of creator-owned online comics is going to work when they haven't put the first tool into beta yet. The release of Electricosmos to the general market is a long way down the road. And it may never happen. It's a research project, not a commercial enterprise; failure is an entirely viable option. As Moore states in the interview found in the zine:
We may end up creating something that isn't technically a comic at all but that's not a bad thing.
Dare I say...Nemo?
Visit the project at www.electricomics.net

Saturday, 25 October 2014

Comics Studies - Stuck Happily in Transition

It's too damn easy to get caught up in routines of thought.

We as scholars have a job, don't we? We're meant to break new ground, come up with new ways of approaching problems, and come up with new problems where nobody had considered them before. If this is so, the biggest threat to our success is falling into routine and ceasing to revolutionize our thinking. "Ossifying" as I just heard it phrased at London's "Transitions" comics research symposium.

Comics refuse to settle. In every iteration of the form through history they've sought to outdo themselves, climbing over each other in a race to reach untouched conceptual and technical soil. This shouldn't be surprising; it's a statement that holds true for most if not all forms of art that developed through the 20th century, be they visual or written forms. Initially driven by the pure capitalist motivation to sell, innovation in comics took a turn for the radical when the Comics Code threatened the industry with stagnation and hasn't slowed down since. So why, then, am I hearing concern voiced in the halls of Birkbeck University of London, that the bones of our field are stiffening?
I can't say I necessarily agree with D'Orazio. After all, in the past 7 hours I've also been recipient to a wealth of theory and analysis that has jumpstarted my interest in new directions of study and renewed my faith in the field that I'm attempting to enter. Her polemic felt oddly incongruous, claiming disciplinary stagnation in the midst of a symposium entitled "new directions in comics studies". I do understand D'Orazio's concern. Studies of comics from a purely literary direction fall appallingly short in dealing with a text that is more than purely textual. Studies that corral comics within the traditions of Art History and expect it to play by the rules will almost inevitably end up struggling with matters of multiplex authorship and unconventional paths of influence, unless they stay strictly upon the beaten path of the accepted canon of Spiegelman and Satrapi, maybe dipping cautious toes into something like Herriman's Krazy Kat.

These disciplines have tools to offer Comics Studies, to be sure. Literary theory is, by nature, multidisciplinary. It deals with and is applied to the literary, but it often begins elsewhere: gender theory, sociology, philosophy, aesthetics, and so on. Comics can be literary, D'Orazio states, but they are not literature. Neither are they art, though they are undoubtedly an art form. Art History, a field that has developed to study the creation and impact of images in a canonized tradition, is not entirely equipped to deal with the network of image, text, book, labour, reproduction process, distribution, consumption, and criticism that makes up the scope of Comics Studies (I'm sure I missed some areas; please add them in the comments). I think what D'Orazio is saying is that we can apply literary theory and aesthetic theory to comics, but we must be careful not to stop there and get comfortable. I agree. But if she's worried that we've already stopped and settled into a holding pattern of platitudes on the form I'm afraid she's sorely mistaken.

We have the advantage not only of being a young and recently institutionalized field but also of being a field with a constantly and dynamically growing body of subject matter before us. We also have the advantage of being a field rife with creators, with figures like McCloud and Horrocks both working creatively as industry cartoonists and critically as key theorists in the field. Comics-specific theory is emerging to tackle the ways the changing industry is changing the form. We're standing with our feet planted firmly on either side of a historical transition as the Age of Mechanical Reproduction gives way to the Age of Digital Reproduction. The possibilities are endless, and if #Transitions5 has proven anything it's that if you fill a room with comics scholars they will all come to comics from a different direction. We're not exactly Shakespeare scholars here. There's no way we'll ever run out of material to study, unless your conception of the field begins and ends with McCay or Caniff, in which case I say to you WAKE UP! We live in an unfolding tapestry of webcomics, motion comicshypercomics, comics that occupy whole galleries, hand-printed comics, comics dissertations, 3D comics, poetry comics, journalism comics, info comics, comics with stoner-hipster bears quoting Bukowski...

...if we're getting bored, we're doing it wrong.