Showing posts with label Steve Epting. Show all posts
Showing posts with label Steve Epting. Show all posts

Saturday, 5 April 2014

Captain America: The Winter Soldier - First Impressions

Let me say before anything else, I'm not going to drop spoilers in this review, but if you haven't yet read Ed Brubaker's The Winter Soldier story arc in his Captain America run, find yourself a copy, and read it. It is is easily among the best (if not the best) Cap stories I've ever read. A brilliant piece of fiction.

Captain America: The Winter Soldier


I had the luxury of being able to see Captain America: The Winter Soldier on its release day yesterday, something I don't often get to do. The theatre here was doing a 3:45 matinee, so I left my last English class of the year at 2, took a bus to the brewpub next to the theatre and had a pint, and then caught the show. I have a thing for going to see movies, especially superhero movies, alone, and the only thing better than a quiet pub is a quiet theatre.

There were six other people in the theatre.

It was glorious.

This movie is special for one very particular reason: it is based directly on a story arc written by Brubaker. That gives it a distinct advantage in my eyes. Those of you reading Ed's current spy title Velvet know the special way he has with crime and espionage fiction. Any of his work on Criminal, Gotham Central, or Fatale will further attest to that. He brought that very particular flavour to his writing on Captain America, and it fit the character like a glove. I remember reading, back down the line when this movie was still an announcement without a trailer, that writers were aiming for that flavour in this film, more spy flick than superhero action romp. Don't get me wrong, there was action, and there was romping. But it's not the high-flying gods vs. aliens slugfest we saw in The Avengers. In gamer's terms, it's a very different power level. Its a story about loyalties, information, ideologies, and pieces a global chessboard, and in this way it stays true to the spirit of Brubaker's Cap. 

The action was great, the acting was solid, and the characters were surprising well-developed. Maybe I'll get some flack on that point, but I'm going to stick with it. we saw Scarlett Johansson's Black Widow come out of her shell a little bit in The Avengers, and we see a little more of it here. The introduction of Sam Wilson aka The Falcon is smooth and (dare I say?) reverent. George St. Pierre (yes, GSP himself) kills it as Batroc. And when you put Robert Redford and Samuel L. Jackson in a room together...you know what, just watch the movie. It kicks ass.
Captain America #9, Ed Brubaker and Steve Epting
P.S.I'm a couple episodes behind on Agents of S.H.I.E.L.D., but I'm looking forward to seeing how they deal with the repercussions of the Winter Soldier events in the show. As you all know, if there's one thing I love about Marvel right now, it's their cohesive universe. So yeah, we'll see. I'm off to re-read Winter Soldier. Cheers!

UPDATE: Marvel wins

Sunday, 16 March 2014

Comics Review, March 16 2014

I have an ulterior motive in writing this post: the first five of you to read it will push my views over 5000, which makes me rather happy. That's kind of a milestone for me, and I appreciate your readership. Cheers, to you.

(I also need something to do while I sit around waiting for Saga vol.3)

Now, to comics. Personal budget cuts have been hard on my pull list, and I've basically cut DC and Marvel out of my life altogether at this point. Which sucks, really, because Jeff Lemire is still doing a wonderful job with Green Arrow; I got pretty pumped when Tockman made an appearance in the comics and the show (Arrow), in the same issue that Diggle first appears in the comic. It was, I think, a sign that DC is beginning to do with Green Arrow what Marvel has done with S.H.I.E.L.D., create a storyline and characters with a foot in each world, print and screen.

At this point there are four print titles that get me all hot under the collar when they show up each month: FBP and Hinterkind, both from Vertigo; and Velvet and Pretty Deadly, both Image titles. I've reviewed most of these already, but it's been a while and I want to quickly touch on what I'm liking about each series. I think I'll start with Velvet.


Velvet #4 cover by Steve Epting

I've gushed a bit about the artwork in this title, and Brubaker's treatment of such a beloved but under-used spy trope, the "Girl Friday". That was after the first issue; #4 came out this month, and it's only been getting better. Our heroine, Velvet Templeton, has shown herself to be resourceful, elegant, determined, scared, angry, and most recently dumbfounded by the intriguing mess she has become embroiled in. Brubaker's writing is, as ever, superb, and Steve Epting's art is tantalizing blend of flair and grit. The punches fly thick and fast, and the shadows are deepening. I'm not sure that it's Noir, at least not to the level that Criminal or Fatale were. You don't develop such a deep loathing and pity for Velvet as you might for the Lawless boys, but she's got flaws nonetheless. Brubaker is still keeping his characters grounded in a sort of wounded reality, something I think his readers have really connected with over the years, maybe even the thing that his readership has become founded on. Feel free to prove me wrong on that count. Either way, Ed's sticking to the dark and secretive stories we've come to love him for, and this book is a treat to get my hands on every month.


Pretty Deadly #4 cover by Emma Rios

Pretty Deadly's been getting some wicked great reviews, and who can disagree? It's a phenomenal series. It got off to a rough start with that whole debacle about the issue that was torn up somewhere down south, but the number of issues #1s sold was astonishing. I don't really know that I can say anything about this series better than John Parker already has.
Pretty Deadly is an Eastern myth incubated in a Western Womb; a story within a story within a story; a dark fairytale about bad men, worse women, and Deadface Ginny, the reaper of vengeance, the daughter of Death. Commence head-banging now.
Everything about the series just clicks for me. Emma Rios's style of illustration is visceral, energetic, the kind of non-polished immediateness I've been trying to achieve in some of my own work. The colours are spectacular; if you've ever been to the Painted Desert in Arizona, you know what I'm talking about. The story...well, reading it as someone who cut his teeth on Louis L'Amour paperbacks and has developed an abiding interest in all things mythology, not to mention Eastern (Islamic, specifically Persian) forms of narrative, has been an absolute joy. The mythic landscape DeConnick and Rios are creating gets more layered and complex with each issue. The frame-narrative form solidifies. New characters are introduced, and new spiritual elements are made apparent, which adds a deeper consequence to the actions of the story. You become invested in their world, and that is a sign of a well-crafted tale.

Hinterkind #6 cover by Greg Tocchini


On the topic of mythology, Ian Edgington's Hinterkind has been an interesting ride. I don't often put it in the list of favourite comics that I rattle off when people ask me what I'm reading, and then I remember how pumped I am to find it in my box once a month. I must be enjoying it or something. For a couple issues near the beginning I wasn't quite sure where it was going. The premise seemed a little hodgepodge, a bunch of scraps of ideas that we were allowed to glimpse out of context one at a time, with no notion of how they might fit together. This last issue, though, #6, solidified in a big way. Some pretty massive hints were dropped about what's in store for us, in a way only attempted assassinations and airships can do. I will say no more. If you're looking for a unique blend of post-apocalypse survival and Hellboy-esque re-imagined faerie civilization, then this may be the book for you. The art's a little rough, and the start's a little slow, but I have a hunch that there's some big story in the next couple issues. I for one am looking forward to it.

FBP #5 cover by Nathan Fox


And finally, FBP, formerly Collider for those of you out of the loop (there's a physics joke in there somewhere...). This title is hands-down my monthly favourite, a colourful, sharp, unpredictable romp through the ins and outs of life in the Federal Bureau of Physics. It's so good that I keep thinking it's an Image title (I'm so unimpressed with DC these days that, when something good comes out, I assume they weren't responsible for it. I have to start cutting Vertigo some slack). I couldn't pick my favourite bit of this title if I wanted to. Oliver's writing is dry, smart, and funny; Rodriguez's art is the perfect pairing. Not to mention that I get a new Nathan Fox cover to drool over every month (a good reason to keep your comics in plastic, folks), though he did change up his style a bit on this last one. I'm still trying to figure out what I think of it. New story arc, though, starting in issue #8, so maybe it's just a matter of him creating a way of visually identifying a chapter. I'd be okay with that.

There's nothing I love reading right now more than this comic. They've done a great job of pacing the story, sprinkling each issue with hints of mysterious family tragedy and high-level corporate conspiracy. There's a lot that can go wrong when you privatize control over the fabric of reality. They dropped a Plato's Cave reference in this last issue, and I sort of shook my head and kept reading. The Cave was cool the first time I heard about it, but it gets a little worn out the more sci-fi you encounter. It looks like FBP might redeem itself in its use, primarily because at this point I have no idea where Oliver is taking us with it. This is the unpredictability I mentioned earlier; there are no rules in the world Oliver has created, or rather, what rules there were are fundamentally breaking down. Nothing is stable. Every issue is capable of pulling you in and showing you something you never saw coming, no matter how much you thought you had it figured out. It leaves you wanting more. It leaves me with the insatiable urge to go shoot pool...

Tuesday, 29 October 2013

Review: Velvet #1 - Girl Friday, and a Breath of Fresh Air

The last week has been pretty great. Just, you know, in general. But especially for comics. I picked up some real gems at the shop on Friday, both of which are worth writing about. Here's the first:

Velvet #1

I feel like saying "this has been a long time coming" is a little bit cliche. Or even a lot cliche. But I have been waiting for this issue to be released for a number of months now, and I was more than a tad excited when I walked home holding it for real. A little bit of background. This is a spy comic that was announced back in July of this year, to be produced by the fabled creative team of Ed Brubaker and Steve Epting. I met Brubaker once, briefly. Our 30-second conversation outside his and Greg Rucka's ECCC panel on crime comics consisted of a handshake and determining that he didn't have time to sign my Death of Captain America collection because he was late for lunch. With someone definitively cooler than my 19-year old fanboy self. Honestly I don't blame him, and that never should have come up in this blog post. Anyhow...the man is a legend. His run with Epting on Captain America post-Civil War was a thing of beauty. So when it was announced that the same team was taking on a creator-owned spy fiction project, I may have gotten a little excited.



Hype is a strange thing, usually best avoided. It twists our perception of creative works before they are actualized, and alter our experience of the work when we encounter it, often for the worse. Despite the hype I had built around this comic for myself, Velvet #1 did not disappoint. I suppose that's the thing about dealing with as skilled a writer as Brubaker. I had seen a short preview of some Velvet pages, and it looked great. I assumed I was seeing the opening scenes of this story, and therefore drew conclusions about what I was going to be reading. None of those pages appeared in Velvet #1. The story took a very different road than I'd expected, building slowly, introducing the Cold War setting from various angles and setting up character roles in a skilfully subtle manner. It was fun to read, in part because I know Brubaker's just playing. The espionage flavour was something he had introduced in small doses to the pages of Captain America, but he could only take the action-oriented superhero genre so far down that road. He jumped back past the Cold War to Noir and the 30s and indulged his love of crime fiction and Lovecraftian horror, and we've been able to revel in the glory of Fatale as a result. In this, we finally get to see him let loose all his pent-up espionage ideas, and I'm loving it. The characters are everything you want and never quite what you expect. More than that, they're real and believable people...a damn rare quality in comics which I've probably ranted about at length before. Brubaker makes us believe his world, which is easy, because it's our world. I guess it's something we'll have to get used to, seeing this guy write about the world without monsters and capes. It's the 1960s, when people were still allowed to have names that were names. Velvet Templeton and Jefferson Keller meet at a rooftop party in New York. They talk about wine, before getting into a muscle car where they light up a joint as they take off into city traffic. They end up in a casual relationship, he the secret agent, her the boss's secratary, before he gets bushwacked with a shotgun in Paris. It's clean, beautiful, believable. It feels vintage, in a way best associated with old wines and finely-tuned cars.

Ed Brubaker is half of what makes this issue a pleasure to read. Steve Epting and his art is the other half. Nowhere have I seen an artist capture The City this way in a comic before (Darick Robertson's art on Transmetropolitan is genius, but that City is a little different...). I had art history class this morning, looking at turn-of-the-century representations of New York and views of modernist painters dealing with new urban landscapes. Three key features are suggested for the painting of the modern city: light, angularity, and focal point. Epting embodies that, especially the first. I miss New York. It happens to me about twice a year, that I hit a couple of weeks or months where I pine for that city and find myself folding my pizza slices and listening to Billy Joel on repeat. Part of what I miss is the lights, a landscape of brilliance that makes you understand the phrase "city that never sleeps". Steve Epting gets that. He puts you in a tailored dinner jacket and leather shoes looking out over the golden glow of a city that is as alive at midnight as it's ever been at noon. You're looking through electric towers at a slate-grey sky, and then you're flying over pavement of that same colour, under the glow and past the embers of glaring traffic lights glaring, driving at a terminal velocity that makes all the marquee lights blur together and snatches of lettering jump out of the world outside your smokey windows..."CHERRY BABY". Epting puts you in the city unlike any artist I've had the pleasure of reading. It's a beautiful thing.

There is a cold side to Epting's city as well. It exists in the underground marble-tiled halls of agencies we don't know the names of...but all that is best left for you to discover yourself. We the readers have been granted privileged access to this world of intrigue, by a man I readily consider one of Comics' most gifted storytellers and one of his greatest collaborators. They have chosen to operate outside the guidelines of their chosen genre to give us a story we simply won't see coming. Spy aficionados will love the wild ride where nothing is what it seems. Feminist readers will appreciate the overturned gender roles. Artists like myself will look at and breathe a sigh of, "ooh...pretty". I won't say that it's the perfect comic, because that's ridiculous. I will say it's really damn good. In the words of agent Jefferson Keller, "Press that button that looks like the lighter...

...and hold on."